History
2016 - https://www.youtube.com/watch?v=XuDj5v81Nd0&ab_channel=StarCitizen
Major Features/announcements
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Procedural Planets v2 - https://www.youtube.com/watch?v=pdCFTF8j7yI&ab_channel=StarCitizen - Implemented, to an extend. Promises were kept and broken. Initial presentation promised 60 FPS and what was shown was in game. However, the base building/procedural generation is present in current game, just not finished. However, Sandworm, the mission, and the entire presentation was "faked" and no mission is as in depth currently.
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Spectrum - Implemented full feature - Announcement of spectrum and organizations forming. Not much to delve deeper here - https://youtu.be/XuDj5v81Nd0?si=LfgBV4N7qP8bVtg0&t=2119 - Segment about 20minutes . One not implemented promise is spectrum in game, in game overlay, and additional customization for orgs (in game)
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2.6 - Star Marine addition, AC update, Crusader map, lobby -All completed
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New Flight Model - Completed/ we have a new new one Master Modes now
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Camera update for 3rd person - Implemented
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Announcements for 3.0-4.0 - Trading, Cargo, Piracy, Merc, Bounty Hunter, Mining, Refining/Processing, Quantum Interdiction, Refuelling, rescue- All implemented, but years later than expected (with refuelling 6 years later).
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not implemented - Escort, Additional Solar Systems, ship repair (incoming soon apparently), Farming, Exploration and discovery, Science and research
SQ 42 - Going to be its own segment as I was informed a good portion of you give 0 fucks about it, so you can skip these portions. - https://youtu.be/XuDj5v81Nd0?si=U03AK_b92va58RY0&t=3424
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2016-2017 Release date promised, along with spiel about what is going to be in it. We don't know what is finished from the list, but of the list that is intriguing is
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40 distinct ships, 1255 pages of dialogue, AI with 24hr schedules
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Every mission has several ways to complete it, that will affect how characters interact with you in SC.
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They announce they will develop pathfinding logic - still in progress as of last SQ42 monthly update, animation integration - still in progress based on last SQ42 update, Improved combat logic- in progress, Mission system integration - Done as of 2021, Enhanced Flight AI - Improved significantly based on reports, still worked on
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OCS -Implemented
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All features at greybox or better- Controversial statement as indicated by previous post, you decide
Ships Announced
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Polaris - In concept still, slated for production next year - 7 years
Ships scheduled
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Ursa, Dragonfly, Caterpillar, Constellation Aquila, Cutlass Red/Blue, Hull C, Prospector, 85x, Taurus, Phoenix, Terrapin, Harbinger, Sentinel, Reclaimer, Carrack, 890 Jump, Reliant - released, though some years after.
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Not in game - BMM, Orion, Crucible
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2017 - https://www.youtube.com/watch?v=eu71Dcpf3c0&ab_channel=StarCitizen - 7 hours, much longer
Major Features/announcements
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Land Claim - Not Implemented, announced with Pioneer
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Realistic Look - https://youtu.be/eu71Dcpf3c0?si=LFvqAsTt3fgC1Mcl&t=3838 - Half Implemented, its in game, but not as good as shown here.
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Ability to walk on slopes without dying - https://youtu.be/eu71Dcpf3c0?si=-2vI-NCnahv9S3uU&t=5184 - Implemented, now you rarely die 20+min segment on slopes.
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Real Mirrors will be implemented and not impact FPS - https://youtu.be/eu71Dcpf3c0?si=EG-debDWg00klJeK&t=9683 - Just need "a little bit of work"
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Lore segment - All in game via galactapedia
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No cutscenes when traveling to planets - Yes, they never broke this promise
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All Systems will be different, not copy paste, from Hurston to Crusader - Fulfilled.
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Showcased the head crab monsters on Lorville "will have a lot of them running around- Not implemented - Faked - https://youtu.be/eu71Dcpf3c0?si=uZBKG1sumNFBlQ14&t=26163
SQ 42
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Development is "going well" 2018 release date.
Ships Announced
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Intel Sabre Raven - In game -https://youtu.be/eu71Dcpf3c0?si=Ymdi-pMqd4N1jjfH&t=1843
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Pioneer with land Claim - https://youtu.be/eu71Dcpf3c0?si=EBXhRr93EsIqDo1G&t=18060 - Not implemented - Will come with on the fly resupply, landing platform, manufacturing facility, able to build "a car" and drivable vehicles.
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Ships scheduled
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No Schedule this year as focus on bringing ships to market.
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2018 - https://www.youtube.com/watch?v=OxjZUKL8ByQ&ab_channel=IntrepidDawnStudios - Full Show 9 hours
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Tried to charge 20$ to watch the stream - Huge backlash on this sub, backed down from the plan
Major Features/announcements
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More Tech updates
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Finished most core tech, getting it out - https://www.youtube.com/live/OxjZUKL8ByQ?si=-cDRwpqJ5qWWCB13&t=1161
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Items will be persistent, can store them in ship, house, hangar - https://www.youtube.com/live/OxjZUKL8ByQ?si=YvgYiZ2Fy6-sMGKj&t=1617 - I say half implemented, mainly due to house/hangar not being in game.
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Closet interaction/Apartment - https://www.youtube.com/live/OxjZUKL8ByQ?si=WKkohMbT4ouOxFvr&t=2034 - As far as I remember, I don't recall closets being a thing, but I honestly never opened one.
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AI go about their lives, eating, sweeping, sleeping - Implemented -But y'all know the state of them and showcased the Bartender AI first time - https://www.youtube.com/live/OxjZUKL8ByQ?si=bYYrxHC_Mr6Z9CRo&t=2317 - Will be the core thing they need to finish all AI.
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Player loadout - In game - Inventory, stores, etc
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Trains that run on a schedule and multiple stops - Implemented, the whole wait time and stuff
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Law and Order system - https://www.youtube.com/live/OxjZUKL8ByQ?si=bPPym6eA8Scsq-yE&t=3326 - Cops check your ID and such - Half implemented imo. They do check, but not as interactive as demo.
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Large Hangar - Implemented- the hangar in the demo is the big one you get when you call your ship. However, personal hangars and AIs in the hangars to fix your ship not in game
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Share Mission/same mission as another player - Implemented, as seen with JT, wake of disaster, etc
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Visceral Flying panel - https://www.youtube.com/live/OxjZUKL8ByQ?si=i5tKUsCHVSRTzpF9&t=8491 - Master Modes changes this whole segment and make it worthless. However, they talk about ship design tools that will improve their ship building speed by several factors, says only a few weeks per ship once done.
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Lorville -all stuff mentioned in game about Lorville, minus Fauna.
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Char creation - https://www.youtube.com/watch?v=OxjZUKL8ByQ&ab_channel=IntrepidDawnStudios - Mostly implemented, still being worked on
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Asteriods, volumetric fog, gas, etc- In progress, not all in, but asteroid fields and stuff are.
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Hangar Module - https://www.youtube.com/watch?v=OxjZUKL8ByQ&ab_channel=IntrepidDawnStudios - Implemented, then unimplemented.
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Inventory/persistence - Implemented
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Server Meshing - Not implemented - But Soon tm - https://www.youtube.com/live/OxjZUKL8ByQ?si=fwuGqBURgeLsRWSV&t=30355 , will allow thousands of players on Hurston. Server Meshing is the most important feature followed by full persistence - He says "Not gonna give a date", but hopefully soon.
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Road to Release Roadmap announced - Discontinued last year due to backlash, top post on this subreddit about how only 3/18 promises completed each quarter. Y'all remember the controversy.
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SQ 42 - https://www.youtube.com/live/OxjZUKL8ByQ?si=WleL4WcXclIeXskP&t=30841
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Closing down development, almost closed out, no more technical hurdles. - https://www.youtube.com/live/OxjZUKL8ByQ?si=beNmAoSKtLa7-VQ6&t=30742 - Going "really well, really happy with it" "Easy to close out"
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https://www.youtube.com/watch?v=OxjZUKL8ByQ&ab_channel=IntrepidDawnStudios - Narrative component/char creator, hair is still being worked on 5 years later.
Ships Announced
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Kraken - Not implemented - https://www.youtube.com/live/OxjZUKL8ByQ?si=V79d5jTSYxw-UTfi&t=1923 - Notes on the Kraken - Strip Mall,
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Valk - https://www.youtube.com/live/OxjZUKL8ByQ?si=H1GvZW-bgDSepG5C&t=5338 - In game
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2019 - https://www.youtube.com/watch?v=wdNd2KNjJ78&list=PLVct2QDhDrB0atMb1EAyYgggX5DyfUzd4&ab_channel=StarCitizen - Playlist this time.
Major Features/announcements
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Coffee Machine on ship - https://youtu.be/wdNd2KNjJ78?si=BJoPbqiR5NfP8-ja&t=347 - Implemented.
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Beautiful shadows/ flying around microtech moon - https://youtu.be/wdNd2KNjJ78?si=9oPggtd7R_IYLlms&t=969 - Implemented
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Sexy Cortana/Alexa Microtech AI guide - https://youtu.be/wdNd2KNjJ78?si=-rPifFW6HW0KMV9v&t=1794 - NOT IMPLEMENTED WHERE IS SHE. I demand the microtech cortana. URGGGGHGHG
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Have to have the right suits, clothes, badges, etc in certain environments, NPCS react to clothing, you can't pilot ships in certain outfits - https://youtu.be/wdNd2KNjJ78?si=_WyxKBq1hdZwFjPc&t=1934 - Not implemented.
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Economic Model - Not Implemented - Really hyped it up. - https://youtu.be/_8VFw1F-olQ?si=jcqTSofec5KPI4_h&t=670 almost hour segment. None of it done in game. Build factories, shops, stores, etc. Promises the most complex game economy ever created and will ever be created. "It will be more complex than real life" and impossible to exploit.
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Ship Shutter system - not in game
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Theatres of War - Will be released in "weeks" - Not implemented due to tech implementations and lag. - https://youtu.be/Xr3PATgOEmo?si=rY4bdoZqLcHyZdid&t=927 . Their worst prediction, ever. Unique in the fact that several devs and CR parroted the fact it was done.
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Ship purchases -Implemented
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Ship Rentals - Implemented
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OCS/QoL - Implemented
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Server Meshing update, working on server side, almost done - https://youtu.be/-tB3cark5lA?si=j4eufpirxcIpel5E&t=698
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Full Universe Persistence - We have PES recently - 4 years later
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Outposts on microtech where you need an ID card to access, Mission briefing, etc - https://youtu.be/-tB3cark5lA?si=XedRAxIYCmN8NaUl&t=982 - Very cool segment - Might be faked as not in game yet.
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Cutter tech, can cut vents, doors, etc - https://youtu.be/-tB3cark5lA?si=F4zQrP2wemzRWeTM&t=1363 -100% fake, as they are still working on it.
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Stealth Gameplay + Missions, able to silent takedowns, change uniforms Hitman 47 like - https://youtu.be/-tB3cark5lA?si=bdP8iHBeQAdhLzqY&t=1755 - 100% faked, as we now know.
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Environmental Suits - https://youtu.be/-tB3cark5lA?si=aSk1CmrN1a0ZeemM&t=1992 - Visor frost up implemented, but all suits are the same currently, mentioned how environment matters suit to suit.
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Tarp pulling/Cloth physics - https://youtu.be/-tB3cark5lA?si=KHbdMDi8Jltbz5mh&t=2179 -100% faked, as we now know. Covering up vehicles protect them from environment - not a thing currently.
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Jump Points to Pyro - https://youtu.be/-tB3cark5lA?si=o7wtIc6pog0s1uZq&t=3298 - Now in PTU, but it shows it working here. So obviously faked.
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New Babbage - https://www.youtube.com/watch?v=sehdYoXORzw&list=PLVct2QDhDrB0atMb1EAyYgggX5DyfUzd4&index=10&ab_channel=StarCitizen - Implemented, but not all promises. Mostly corporate ID, Trash AI (yes, picking up trash AI)
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Ships Announced
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Carrack - https://youtu.be/-tB3cark5lA?si=v5AmLeULOSdQYOf0&t=3752 - In Game
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Pisces - In game
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Railen teased - https://youtu.be/A1m2ETYj5DQ?si=ufU01lsIKso91c5A&t=2377
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Crime system/prison - https://www.youtube.com/watch?v=99Z7tXKEOwk&list=PLVct2QDhDrB0atMb1EAyYgggX5DyfUzd4&index=4&ab_channel=StarCitizen - Implemented.
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Armor - https://www.youtube.com/watch?v=Zd4sXyr7oNg&list=PLVct2QDhDrB0atMb1EAyYgggX5DyfUzd4&index=5&ab_channel=StarCitizen - Not Implemented, they mentioned sub components, armor matter, radar, life support, etc.
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Ship sounds rework - Done
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2020
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CitCon skipped, Covid, instead series of Pyro videos and invidual videos
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Promises to use time to finish prior promises
Major Features/announcements
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Creature features - https://www.youtube.com/watch?v=Dqb8DQpNHiM&ab_channel=StarCitizen - Not implemented, but the designs are cool, especially the Yeti of Microtech.
SQ 42
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Single location of SQ42 shown, last time real footage shown.
Ships Announced
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Perseus - https://www.youtube.com/watch?v=PF8V2NH3g1Y&ab_channel=StarCitizen -Not released
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2021 - https://www.youtube.com/watch?v=Vmf3pcC7qZ0&list=PLVct2QDhDrB2KG9U_7u7owS_zdagfcJEm&ab_channel=StarCitizen - Playlist, shortest citizencon since 2016. It returns with much hype and fanfare, biggest fundraising year ever, devs hyped about how much money they are getting. Largest new citizen sign ups, It was the most hype period of SC history. I cannot stress how much money they made and how much hype this year was.
Major Features/announcements
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PYRO - https://youtu.be/kZWT4aNY6lU?si=idSeFlvf0G4eibCz&t=139 - Much hype, relevant for now, talks about clinics, drugs, crime, etc. - Pyro Sizzle reel - https://youtu.be/kZWT4aNY6lU?si=kQ20dODwF-Uy59ja&t=2173
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Pyro will be out EoY or early 2022 at the latest
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Vulkan showcase - Still in progress
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Gen 12 Rendering - https://www.youtube.com/watch?v=fQkN1YdT6SI&list=PLVct2QDhDrB2KG9U_7u7owS_zdagfcJEm&index=5&ab_channel=StarCitizen - Still being worked on, noticable news is an artic rabbit on Microtech and water/rivers.
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Dynamic weather - Implemented.
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Server Meshing - https://www.youtube.com/watch?v=TSzUWl4r2rU&list=PLVct2QDhDrB2KG9U_7u7owS_zdagfcJEm&index=6&ab_channel=StarCitizen - Hard to do they found out, but they are making good progress, any day now. Mentions replication layer - 3.21 now and humorously, their database vendor - Remember the news on the shitshow last month, kinda funny in hindsight.
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Hiring NPCs - https://youtu.be/LxXy8HF1t70?si=BexIe2xy7hwzPNDB&t=1498 - They never said a date, so not too harsh on them here.
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Dynamic events- Nine Tails hunt you, npc pirates, etc. - https://www.youtube.com/watch?v=LxXy8HF1t70&list=PLVct2QDhDrB2KG9U_7u7owS_zdagfcJEm&index=8&ab_channel=StarCitizen - If you sell too much in one place, it would drive npc traders away, and how AI reacts to players. You can force all AI to sit in a zone, etc. -Not implemented
SQ 42
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None
Ships Announced *400i
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Tavari ship teased - No idea which it was
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BMM - https://youtu.be/gC7onjXyex0?si=t_w2jkIYvPjmWmjk&t=3801 - Worked on, RIP.
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Teased vehicles - https://www.youtube.com/watch?v=gC7onjXyex0&list=PLVct2QDhDrB2KG9U_7u7owS_zdagfcJEm&index=3&ab_channel=StarCitizen - I recognized all but C
Ships scheduled
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2022 - https://www.youtube.com/watch?v=z-XotXbBXs4&ab_channel=StarCitizen long one again
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First one where CR appears a lot in (been absent from speaking roles in depth last few)
Major Features/announcements
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Water/Swimming almost done - https://youtu.be/z-XotXbBXs4?si=aLfdD8rL78q0s_Dr&t=1293
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Hangars, Executive wings, etc- https://youtu.be/z-XotXbBXs4?si=w_DWym6zg_I60y9t&t=4723 -Not implemented, but recent persistent hangar vid.
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Lorville rework - https://youtu.be/z-XotXbBXs4?si=LRYojDTrEciPZNF_&t=7390 - Done
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Pressurized rooms, turn off gravity in ships, vent ship rooms, fire, etc - https://youtu.be/z-XotXbBXs4?si=XjH8Wcjoe94nX5Ck&t=8412 - Really cool tech demo, not in game currently but they said 4.x after pyro.
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Mantling Jump, etc - https://youtu.be/z-XotXbBXs4?si=61gU94J8Eke7CG5v&t=12785 -Implemented this patch
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Armor thing mentioned years ago actually done, just not put on live yet - https://youtu.be/z-XotXbBXs4?si=6bBv_Tou67bH6KdN&t=13223 -Not being able to use ships in certain armor, temp, life support, etc.
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EVA 2.0 - https://youtu.be/z-XotXbBXs4?si=YcEMWBlcmUev8d52&t=13335 - Not implemented, but will after 4.0.
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Trolleys - https://youtu.be/z-XotXbBXs4?si=3iVh3FQe85hvejGe&t=14007 -Not implemented, 4.x
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Quantum Boost - https://youtu.be/z-XotXbBXs4?si=8JkbF-mWFZ81IvMm&t=15175 - Can QT whereever
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New UI, throughout the video you see it - already in SQ42 apparently, but not on live until 4.x
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Minimap/scan minimap for FPS - https://youtu.be/z-XotXbBXs4?si=lW7LsVRB2J2NAIIC&t=15662 - Not in game, but in SQ42, will come out in 4.x apparently
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Better AI soon - they say this every year, but more emphasis on soon - https://youtu.be/z-XotXbBXs4?si=FZ9u5KFaKDTyZf-k&t=16803 - NOTE - They have showcased stealth 3 times, over the past 7 years. Still not in game, take it with heavy dose of salt.
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Stat system (leveling up RPG like), can have more STR carry more, Agility ADS faster, etc - https://youtu.be/z-XotXbBXs4?si=rj_pY8qVFplV9tOB&t=17410
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New UI showcase - https://youtu.be/z-XotXbBXs4?si=G3sYnhmmpeQ-h_Xf&t=18046
SQ 42
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More info on SQ42 for the first time in a while, og SQ42, did not fit CR vision in his mind, will not release until it match perfectly with his vision. - https://youtu.be/z-XotXbBXs4?si=wxlqZOr2liyE4x-F&t=18540
Ships Announced
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Closing thoughts/fun stats
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2016 had the most broken/unreleased/lied promises.
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Ship from announced to release has gotten better over the years, but hilariously, 2016 had the most not shipped ships still to this day.
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There is a noticeable reduction in "lies" or "fake" demos after 2019, there are still some, but to a lesser degree.
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The years with the most "lies"/"fake demos" that are still not in the game and team admitted to not working on them were 2016 and 2019. With 2019 actually being worst due to the gamut of promises/showcases.
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If ONLY Chris Roberts announces or say something about a feature or timeline, only 17% of them are in game now. Based upon 100~ statements. If Chris Roberts + a dev says similar things, it goes up to the mid 70%.
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Every Chris Robert Timeline from 2016/2017, was 5-6 years off. Chris Roberts 2021 was 2 years off, with many features now released or soon to be released from 2021. So 2-3 years. He's gotten better.
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If multiple devs say something and Chris roberts doesn't mention it, it has a 94% of being in the game currently within 2 years.
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This means we want news, NOT mentioned by CR at all. Kinda funny.
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Lore Team is the most consistent, with a near 100% completion on their lore timelines (when they release languages, flesh out lore, etc), they only missed 1 deadline.
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Ship team had 3 reworks of ships, flight models, or damage since 2016.
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UI has gotten a rework once ever 2.5 years.